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URCHINS OF MOORG PORT
Player Count
Themes & Content
System
About This Game
The Port City of Moorg was never the most welcoming place.
Especially for a young child like you. Alone. At night…
…especially for a young child, alone, at night, who has just escaped the Orphanage and is roaming the dark alleys in search of secrets-better-left-forgotten inevitably attracting the attention of Lords and Fiends and whathaveyou ..but GODAMNIT !
You ARE gonna find out about your lost guardian even if that means having one knee battered. Or two. Or three. Anyways, anything beats the Orphanage and it’s healthy cereals breakfast.
Urchins of Moorg Port is a solo city-crawl ttrpg taking place in a dark coast city. You take the role of an orphan, an Urchin, who has escaped the orphanage in search of their lost guardian.
The game introduces an innovative and fun mechanic: The Pencil Drop! Instead of rolling dice you will be dropping your pencil on various pages and tables and depending where the point and back land you will travel to that District, face that Creature, gain that Item etc.
Play as an Elf-ear or Dwarf-hair, a Gnome-foot, or a Fairy-tear or even perhaps an Ogre-sweat each (as a Human too, but who wants to play a human, really? ) having four attributes STRength (or STRENGHTness) , QUICKness, BRIGHTness and CUTEness , and several assets; Skills, Dreams, Stuff and Knowledge. Use these cleverly to successfully deal with strange creatures and weird situations.
To win you must collect a number of Knowledge Fragments concerning your lost guardian before the last box of the time track is ticked which will signal the break of dawn.
The game comes with a number of Pages to drop your pencil on:
- A City Map divided into 12 Districts that you gonna run through
- The Encounters Page with all the Creatures and some strange Places.
- The Gains Page full of delicious Stuff and shocking knowledge
- The Pains Page with all the bad things that could happen to you
- The Story Encounter Pages*
- The Rules of the Game booklet
Although it plays in one sitting (roughly 1,5 hours) there are plenty of things to discover and unlock that might impacting future plays.
- This is a playtest version of the game and contains Story Encounters for only three of the twelve Districts but an endless variety of random encounters. RATwork by yours truly.
RUN! RUN! RUN LITTLE BUM RUN! RUN! AS FAST AS YOU CAN FIND YOUR LOST GUARDIAN BEFORE THE SUN SEES WHAT YOU HAVE DONE