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The Festival of Tombs

by T.A. Gray

Released July 9, 2026
Paid
A DMless 5E adventure for solo or two players

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About This Game

Written by Randall Right (Eight Petals Argent), The Festival of Tombs is a 5th Edition D&D solo adventure that mixes story-based action with sandbox exploration. You take on the role of an initiate to a ghost-hunting guild. With your trusty sidekick, you are tasked to find out why the annual Wakening—a normally harmless spectral event—has turned deadly. Navigate the sprawling city, delve into dark dungeons, and discover the truth before the city’s Festival of Tombs turns to bloody carnage.

  • Play this massive D&D 5E gamebook with glorious art and over 1,000 entries

  • Make your own 1st-level character and select the class of your sidekick

  • Choose the three quests that define your story, each from a set of four options

  • Explore 20 unique city locations and 4 dangerous dungeons

  • Do battle with foes—living and undead—on dozens of different combat maps

  • Strategize movements and rest to finish your quests before the week is up

What's in This Book?

There are well over a thousand entries in the Festival of Tombs. On the ferry ride to Chesteral, you’ll choose three major quests (from twelve options) to define your story. You have only eight days (and eight long rests) to find what you need among the twenty city locations. If you’re up to it, leave the streets and venture into the darkened sewers, the old ruins, the ancient tomb, and the abandoned observatory—these four “dungeons” ratchet up the risk, but rewards await you within.