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Leave a Message After the Tone
Teen (13+)
Pay What You Want
A GMless story told through an answering machine that goes unanswered.
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About This Game
Someone is missing, but we don't know that yet. This is a story about people slowly figuring out something is wrong, in the perspective of the Missing Person’s answering machine (or voicemail). Each suite in the playing card deck represents a different Caller. You then follow the prompts for the associated card number, but only have a limited time to leave their message before they are cut off. As you play you will uncover information about the Missing Person's life and the people around them.