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How Toys Become Real

by Maggie Mahoney

Released 11/30/24
Everyone
Paid
A solo journaling adaptation of The Velveteen Rabbit.

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About This Game

A solo journaling adaptation of The Velveteen Rabbit. *"It doesn't happen all at once. You become. It takes a long time. That's why it doesn't happen often to people who break easily, or have sharp edges, or who have to be carefully kept. Generally, by the time you are Real, most of your hair has been loved off, and your eyes drop out and you get loose in the joints and very shabby."           ---The Skin Horse,  The Velveteen Rabbit* In this solo journaling game, you will use Tarot card prompts to explore the narrative story of a Child and their beloved Rabbit, while you wait and hope that Nursery Magic will make you Real, instead of resigning you to a terrible and tragic fate of being broken, forgotten, or worse someday.  To play, you will need a standard tarot deck, a coin, a handful of tokens, and a method of journaling.  *How Toys Become Real* is based on Anamnesis by Sam Leigh, and draws additional mechanical inspiration from *To Honour and Obey* by Laurie O'Connel.  It is an adaptation of *The Velveteen Rabbit* by Margery Williams, which is available in the Public Domain. The artwork is the original Velveteen Rabbit illustrations by William Nicholson.  This game was created for Solovember Jam 2024 and National Game Design Month 2024.

Publisher

Maggie Mahoney