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GLYPH

by Oddments

Released June 9, 2026
Paid
A solo game of magical creativity

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About This Game

"Well met, Glyphcrafter. It's time to begin your education"

G L Y P H

is a single player adventure in runic magic, an exercise in creativity, and a supplement to add language and artistry into a variety of tabletop roleplaying games.

It charts a novice's first steps in mastery over a set of rules that give shape to their will, and allow them to influence the world through their art.

What can it be used for?

Glyph offers a set of flexible rules that allow a player, or a player character, to build a library of magical ephemera which they can use to chart out spells and incantations. As such, it can be used to add flavour to a favoured magical character. It can also be used exactly as presented -- as a solo pursuit, a distraction from the world, an exercise in metered creativity.

Build your library of Vessels, Lines, and Investiture, and tackle requests from those who seek the help of an accomplished magician to solve their problems.

Glyph will challenge players to create a working vernacular of arcane shapes and symbols, answer questions about where their magic comes from, and how different external factors push and pull at its effects.

In the end, players will have a collection of these sigils, and a small grimoire of spells, that they can take forward into future games to add flavour and language to their player character's magic.