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Form A-83
About This Game
Your objective should be simple: obtain and properly submit Form A-83.
Unfortunately, before it can be accepted, you will need to navigate a ten-floor government building, locate the correct service windows, collect annexes, register documents, make copies, certify copies of copies, pay fees, obtain signatures, survive inspections, and comply with an ever-growing collection of official Circulars.
Every game generates a different Ministry. Special Offices are randomly distributed throughout the building, and moving between floors slowly increases your Madness. Forms may require other forms, those forms may require still more forms, and clerks may discover additional procedures just as you thought everything was finally complete.
And then there are the Circulars.
100 New Circulars may alter the rules during play: invalidate stamps, rename Annexes, move offices, change fees, contradict previous regulations, temporarily misplace the number 6, or simply remind you that all previous Circulars remain fully in force.
What you need:
- 2 ten-sided dice (d10)
- Paper and pencil
- A copy of the game
- Patience
Features:
- Solo bureaucratic gameplay
- A randomly generated 10-floor Ministry
- 100 Circulars, some of which permanently alter the rules
- Multiple difficulty levels: Easy, Normal, Hard, and Chaos
- Special Offices including Registry, Archives, Certification, Management, Treasury, Inspection, and more
- Special Forms with their own absurd rules and mini-games
- Achievements nobody asked you to earn
- TRAMITOâ„¢, the Ministry's Official Mascot for Citizen Assistance and Disorientation
Your goal is to submit Form A-83 before your Madness reaches 100.
The Ministry assures you that this is entirely possible.
Rumors to the contrary are completely unfounded.