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Fighter Thief Wizard
by ruleofcool
Player Count
Themes & Content
Mechanics
System
About This Game
Rules light, with about 10 pages of rules, 30 of content for players (spells, weapons) and another 100+ of monsters, magic items, oracles, traps, procedural exploration and other fun parts of role play.Â
**No OGL content.**This is a new system looking for adventurers and game masters who want to create content, hacks and supplements.Â
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Excellent advice for first time and veteran role players.Â
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Extremely simple character creation... just pick a class and background.Â
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No attributes, no skills, no moves. Do what you want to do, not what your character sheet says you can do.Â
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Mix and match dozens of perks and origins to create any type of character from elves and dwarves to robots and slimes.Â
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Simple d20 roll under resolution with a twist... a 20 is a critical success.Â
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Descending AC lets you calculate to hit and damage... whatever the D20 says so long as it is equal or less than the AC. Roll a 5, deal 5 damage.Â
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Simple and flexible spell casting by combining a spell effect with a spell shape. Imagine if your 'fireball' could freeze enemies or put them to sleep.Â
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A wealth of conditions and damage over time. Catch your enemies on fire, zap them, melt their armor with acid.Â
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More than 200 magic items, wands and potions, all nestled into random tables.
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More than 100 monsters with tactics and weaknesses.Â
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80 Traps in tables... 20 simple, 20 advanced, 20 magical, 20 magical obstacles.Â
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Innovative 3d tables selecting multiple features at once.Â
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Generate dungeons, caves, hex crawls, towns, etc