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Wanderer solo-RPG
by akavel
Released 7/17/23
Everyone
Free
a solo journaling & worldbuilding game
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About This Game
a solo journaling & worldbuilding game
A solo journalling & worldbuilding game/RPG — the Wanderer helps you invent and record stories, characters, and landmarks encountered by a wanderer traveling through your imagined world.
To play the game, as presented in the freely downloadable one-page guide below, all you need are: a few common, six-sided gaming dice (one at minimum, four are recommended); two or more pages of paper; and a pen.
### Translations
🇵🇱 Gra posiada wersję polską - PL. *(The game has a version in Polish.)*
## A sample journal
Theme:* Star Wars + Cthulhu + cyberpunk*.
> While joyously swimming in a sea, the wanderer was unexpectedly swallowed by a huge monster, and after a few hours spewed onto a beach of some mysterious island.
> There, he met a woman in masculine office attire, who was certain she works at a corporation, but couldn't really remember how she got there, or, even *what* corporation, really, uh oh?
> All she could remember about working there, was that when she really wanted to visit her home town during off days – she never managed to reach it. She would wander the megacity containing her corporation's offices looking for a means of transport, but every time she would find some address, the travel company would be closed for renovation or out of business; the person would suddenly stop answering phones; the bus be unexpectedly delayed indeterminately; the flight she paid canceled due to airline bankruptcy.
> After searching her clothes, she found a remote beacon with a button. She pressed it, and a spaceship arrived. She entered it, and the wanderer followed. The spaceship took them to what seemed like the city she talked about, where the corp's offices were located.
> There, he parted ways with the woman. After stumbling upon some sketchy pub, he met a gambler who claimed to have won a planet through his games.
> From the gambler, he heard a story about a deep underground gambling league in the gambler's home megacity. The league is said to be gradually sliding into more scary and insane, demoniac and tenebrously miasmal circumstances with every completed game. He said he didn't know who, or what he played on his last match; the chamber was dark and foetid, resembling a deep cave, with strange sloshing and gurgling sounds belching from the shadows. The rules were abstruse and the game esoteric, the pieces warping weirdly as if not properly anchored into our reality; but *a game is a game*, so oh, he *played!* At the bottom of his consciousness, he seemed vaguely aware that his stake was registered to be his eternal soul, will, body, and relations, and with some extra extending disclaimers and small print he could not even understand the meaning of. But he *played*. And, as would seem, he actually *won*. A planet. Go figure.