About This Game

##### **Old School RPG with GM & Solo Tools** **FORGE** is a simple, quick to learn roleplaying game, with enough depth to enable campaign play. It's earlier version was based on **Knave** by Ben Milton, however it has since been overhauled and massively expanded, whilst remaining fully compatible with all OSR and B/X D&D resources. ##### * Free (pwyw) PDF, also available in print. ---------------------------------------------------------------- The **60-page** **FORGE** book is divided into roughly two halves: **Core Game System** *(d20)* * **Streamlined rules** compatible with all OSR and B/X D&D resources. * **Slot-based inventory** system. * QuickStart character equipment bundles. * **Abstract distances** (Close/Near/Far etc.), which helps with ToTM or solo journaling etc. * Rules for **Hex-crawling** and **Dungeon-delving**. * **Overhauled magic system**, including a full rewriting of all B/X (plus some extras) spells into concise two-line descriptions. * **Downtime activities**, including item crafting and enchanting, alchemy, spell scribing, gambling, arena fighting, etc. * **Expanded follower mechanics** (hirelings, mercenaries and companions). * **Domain rules**, including rules for player owned housing and mass battles. * **Quick References** on a two-page spread, containing all commonly referenced mechanics and tables. * **Hand drawn** character sheets and worksheets (e.g. wilderness, dungeon and settlement worksheets), character and quest lists, time tracker, etc. **GM and Solo Tools***(d6, 2d6 and d66)* * Straightforward **d6 Oracle** with variable likelihood and **…and/…but** modifier, for answering any question. * **Random Event Generator**, tied in to the Oracle. * A set of procedures outlining how to incorporate the GM Tools with the core game system. * **Quest Generator**. * **Wilderness Generator**, including tables for weather, hex terrain, discoveries and dangers, terrain specific features, wilderness traps, plants and other resources. * **Dungeon Generator**, including tables for dungeon themes and foundation/function, procedural discoveries and dangers, dungeon traps, and dungeon specific unique and common rooms. * **Settlement Generator**, including tables for district specific locations, trade goods, crimes, settlement focus and problems, leadership details and factions. * **Creature Generator**, including context sensitive tables for generating humanoids, beasts and monsters, their default behaviour, reaction, activity, number appearing, distance, etc. Plus, a two-page spread of **Example Creatures**. * **Character Generator**, for PCs or NPCs, including tables for motivation, personality, occupation, appearance, clothing, quirks, notable details, competence and conversation interest. * **Name Generators**, for all races (including Orcs, Giants, Goblins, Trolls and Ogres!) * **Treasure Generator**, including tables for unguarded treasure, coins, gems, jewellery and rules for generating magic items and potions, simplified but still fully compatible with existing OSR treasure type tables (e.g. OSE). Plus, a page of **Example Magic Items** that interface with the core game system.

Publisher

Zap Forge / Oliver Fradgley