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Bonds Between
Released 7/31/25
Everyone
Paid
A card-altering, duet roleplaying game about everyday dragons and their hoards.
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About This Game
A card-altering, duet roleplaying game about everyday dragons and their hoards.
*Bonds Between* is a **card-altering tabletop roleplaying game** about everyday dragons in the modern world and the quiet, broken places they call home. Work together with your neighbor to restore your inherited lairs and honor an ancient dragon pact of community, creativity, and collaboration.
**Cut, color, and even burn a deck of cards** in the name of dragon magic and journal your dragon’s everyday adventure over the course of a year spent mending your domain.
*Bonds Between* is a game for **two players****,** to be played in **four to five sessions** **of** **60 minutes or more.**
*Bonds Between*is a collaboration between Bright Bard Games and Graftbound Press
## What you need:
To play *Bonds Between* you will need the following physical or digital materials:
* A copy of *Bonds Between*
* A deck of playing cards for each player
* A journal for each player
* Something to write with
* Craft and collage supplies (Scissors, paper, glue, pens, markers, etc.)
# How do I play?
Bonds Between is a two-player (duet) tabletop roleplaying game that sees you wrecking a deck of playing cards as a part of play.
**You'll begin the game** by unpacking your stuff, meeting your bonded, detailing your relationship in your respective journals, and altering a few cards to represent your hoard. You'll also inherit a domain facing some kind of problem, be it a magical blight, a mysterious haunting, or a simply unruly crop of ground-planted mint. You can use details from whatever space you're playing in to help inform your dragon's hoard and environment—there's a bit of show and tell or "look at that!" to the game.
Whatever the problem is, you and your bonded will **perform a great work of magic** to address the issue. You'll draw a hand of cards, then imbue one of the items your cards represent with draconic magic by altering it. Alterations can range from drawing or writing on cards to cutting, punching, planting, or even burning them.
**In keeping with the Pact**, and to better know your neighbor, you'll trade an altered card from your hand, then combine your cards to work one of many spells to address your respective problems. If you play your cards right, you'll change your hoard, your domain, and your relationship forever. If not, you'll have to find a new way to deal with the problem at hand.
**You'll cast a few spells each season**to address the threats in your respective lairs. The game takes place over the course of a year, at the end of which your dragon will have a lair made new and a hoard full of storied objects. You'll end the game with a deck of hand-altered cards and a journal containing the story of your bonded dragons.
## Product Specs
* 62 pages of GM-less game instructions
* Includes downloadable 62-page linked PDF
* Made by humans (enchanted by tiny dragons)